#include "Building.h"
#include "BuildingType.h"
#include "UnitType.h"

void Building::update()
{
	/*	Process player input:
			- Update building queue (adding, removing items)
		Update health (as a result of attacks)
	 	Update progress of unit we're building
	*/
}

Building::Building() : type(NULL), time_began(0), producing(), health(0)
{}

